Testing out how 3DGS works in a scene with a lot of caustics. This scene had a lot of artifacts but still turned out pretty clean when viewed through the LG.
Generated using the Unity Gaussian Spatting viewer and the looking glass unity plugin. https://github.com/aras-p/UnityGaussianSplatting https://lookingglassfactory.com/software/looking-glass-unity-plugin
Details on getting it working are in this thread. https://discord.com/channels/573562186597662720/1164052492368224376
I was getting ~5 fps with 48 views on this scene on a RTX3080ti.